Robocop Roulette Comic Set 1-2-3-4 Lot John Bolton Cover Art
Robocop Roulette Comic Set 1-2-3-4 Lot John Bolton Cover Art
Original price was: $30.00.$25.50Current price is: $25.50.
or four interest-free payments with Pay Later.
Item specifics:
Publisher: Dark Horse Comics
Publication Date: 1993 – 1994
Product Type: Comics Lot
Product Condition: Fine to Fine + (Please See Scans)
UPC: None Stated
Robocop Roulette Comic Set 1-2-3-4 Lot John Bolton Cover Art
Original price was: $30.00.$25.50Current price is: $25.50.
or four interest-free payments with Klarna.
Item specifics:
Publisher: Dark Horse Comics
Publication Date: 1993 – 1994
Product Type: Comics Lot
Product Condition: Fine to Fine + (Please See Scans)
UPC: None Stated
Item specifics:
Publisher: Dark Horse Comics
Publication Date: 1993 – 1994
Product Type: Comics Lot
Product Condition: Fine to Fine + (Please See Scans)
UPC: None Stated
Description
Robocop: Roulette Comics Lot
Writer: John Arcudi
Artists: Mitch Byrd & Jeff Butler
Inker: Brian Garvey
Colorist: James Sinclair
Letterer: Pat Brosseau
Editor: Jennie Bricker
Covers #1,3 by: Nelson
Covers #2,4 by: John Bolton
Robocop has his hands full as dead bodies keep popping up in Old Detroit… which mysteriously, slowly keep leading back to OCP. Then there is also an ED-209 unit on a rampage which RoboCop must put to a stop.
Story/Spoilers
In issue #1, This premiere issue is your ticket back to dystopian Detroit, where corpses keep popping up, and where RoboCop is the officer on the case. An Ed-209 has gone berserk attacks Detroit City Police. After the suspects are apprehended Robocop picks up Agent Philo Drut I.R.S. Back at head quarters where Agent Drut and Dr. Lazuras. Meanwhile the detectives are at a murder scene where a male found nude is dead. Later at Michigan’s Newest Maximum security prison George Crimmins has been broke out of jail by a robot!?
Next in issue #2, IRS agent Philo Drut begins efficiency tests on RoboCop, but what are his true motives? After Robocop proves himself to be one hundred percent efficient and working properly. Meanwhile, a robot abducts former OCP scientist Crimmins from his prison cell and takes him to a mysterious trio of hoodlums. Detective Haas and Robocop debate on how the murders and the escape of Crimmins came to be. Later, Crimmins meets with three mysterious strangers. When RoboCop discovers that yet another scientist, Szyck, is in grave danger, he assigns himself to the case. But instead of Szyck, RoboCop finds himself face to face with a mechanical adversary he hadn’t counted on! Robocop heads over to Dr.Szyck’s house only to face the Robot that broke Crimmins out. After the fight the three strangers call their friend in the I.R.S., agent Drut.
Next in issue #3, Meet the Stealthbot, the latest in high-tech weaponry and remote-control destruction! Built with OCP technology, can the Stealthbot pinpoint RoboCop’s Achilles’ heel and bring him to his knees – or will Murphy’s sharp shooting and sophisticated systems keep him on top of law and order in his search for the missing OCP scientist, Bradford Szyck? Detective Haas has Dr.Szyck in protective custody. Dr.Szyck says that he will tell them all he knows except he has to go to the restroom. Later the detective and the troops are checking in on him only to realize that he is gone but the robot is there. Meanwhile Robocop gets a personal call and takes some personal time off. At a science lab Cummins has just prepared his rabbit for his demonstration. The kidnapped detective has a chance to be the first robot detective.
Finally in issue #4, The dice get tossed one last time in the concluding issue of this tale of chance and mischance. Crimmins, a prisoner in the shadow government’s laboratory lair, gambles on a sudden show of heroics, while Detective Haas turns the tables on the man behind the killer Stealthbot. But OCP robotics expert Bradford Szyck is the one the villains really want; when he eludes them, they put all their money on a last-ditch, no-holds-barred campaign to bring in RoboCop – dead or alive! Detective Haas makes his escape plan but will the drugs wear off in time. Meanwhile the robot makes its way for Robocop. Robocop and the robot take it to the street. At that same moment an unlikely hero takes the reins at the evil head-quarters. The robot shuts down just in time from not tearing Robocop in half.
Comics lot contains: Robocop: Roulette (1993 – 1994) Issues #1-4. Dark Horse Comics
Comics are bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to ensure that it arrives to you perfectly and quickly.
All First Printings
Publisher: Dark Horse Comics
Publication Date: 1993 – 1994
Format per comic: FC, 32 pages, Comic, 10.25″ x 6.5″
UPC: None Stated
Collectible Entertainment note: Comics 1,2,3,4 are in Fine to Fine + condition. Nice Set! Please See Scans!! A must have for any serious Robocop collector and/or enthusiast. A fun & entertaining read. Recommended.
Please read return policy.
Robocop: Roulette Comics Lot
Writer: John Arcudi
Artists: Mitch Byrd & Jeff Butler
Inker: Brian Garvey
Colorist: James Sinclair
Letterer: Pat Brosseau
Editor: Jennie Bricker
Covers #1,3 by: Nelson
Covers #2,4 by: John Bolton
Robocop has his hands full as dead bodies keep popping up in Old Detroit… which mysteriously, slowly keep leading back to OCP. Then there is also an ED-209 unit on a rampage which RoboCop must put to a stop.
Story/Spoilers
In issue #1, This premiere issue is your ticket back to dystopian Detroit, where corpses keep popping up, and where RoboCop is the officer on the case. An Ed-209 has gone berserk attacks Detroit City Police. After the suspects are apprehended Robocop picks up Agent Philo Drut I.R.S. Back at head quarters where Agent Drut and Dr. Lazuras. Meanwhile the detectives are at a murder scene where a male found nude is dead. Later at Michigan’s Newest Maximum security prison George Crimmins has been broke out of jail by a robot!?
Next in issue #2, IRS agent Philo Drut begins efficiency tests on RoboCop, but what are his true motives? After Robocop proves himself to be one hundred percent efficient and working properly. Meanwhile, a robot abducts former OCP scientist Crimmins from his prison cell and takes him to a mysterious trio of hoodlums. Detective Haas and Robocop debate on how the murders and the escape of Crimmins came to be. Later, Crimmins meets with three mysterious strangers. When RoboCop discovers that yet another scientist, Szyck, is in grave danger, he assigns himself to the case. But instead of Szyck, RoboCop finds himself face to face with a mechanical adversary he hadn’t counted on! Robocop heads over to Dr.Szyck’s house only to face the Robot that broke Crimmins out. After the fight the three strangers call their friend in the I.R.S., agent Drut.
Next in issue #3, Meet the Stealthbot, the latest in high-tech weaponry and remote-control destruction! Built with OCP technology, can the Stealthbot pinpoint RoboCop’s Achilles’ heel and bring him to his knees – or will Murphy’s sharp shooting and sophisticated systems keep him on top of law and order in his search for the missing OCP scientist, Bradford Szyck? Detective Haas has Dr.Szyck in protective custody. Dr.Szyck says that he will tell them all he knows except he has to go to the restroom. Later the detective and the troops are checking in on him only to realize that he is gone but the robot is there. Meanwhile Robocop gets a personal call and takes some personal time off. At a science lab Cummins has just prepared his rabbit for his demonstration. The kidnapped detective has a chance to be the first robot detective.
Finally in issue #4, The dice get tossed one last time in the concluding issue of this tale of chance and mischance. Crimmins, a prisoner in the shadow government’s laboratory lair, gambles on a sudden show of heroics, while Detective Haas turns the tables on the man behind the killer Stealthbot. But OCP robotics expert Bradford Szyck is the one the villains really want; when he eludes them, they put all their money on a last-ditch, no-holds-barred campaign to bring in RoboCop – dead or alive! Detective Haas makes his escape plan but will the drugs wear off in time. Meanwhile the robot makes its way for Robocop. Robocop and the robot take it to the street. At that same moment an unlikely hero takes the reins at the evil head-quarters. The robot shuts down just in time from not tearing Robocop in half.
Comics lot contains: Robocop: Roulette (1993 – 1994) Issues #1-4. Dark Horse Comics
Comics are bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to ensure that it arrives to you perfectly and quickly.
All First Printings
Publisher: Dark Horse Comics
Publication Date: 1993 – 1994
Format per comic: FC, 32 pages, Comic, 10.25″ x 6.5″
UPC: None Stated
Collectible Entertainment note: Comics 1,2,3,4 are in Fine to Fine + condition. Nice Set! Please See Scans!! A must have for any serious Robocop collector and/or enthusiast. A fun & entertaining read. Recommended.
Please read return policy.
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