Wolfenstein Trade Paperback TPB based on World War 2 FPS Video Game
Wolfenstein Trade Paperback TPB based on World War 2 FPS Video Game
Original price was: $40.00.$34.00Current price is: $34.00.
or four interest-free payments with Pay Later.
Item specifics:
Publisher: Titan Comics
Publication Date: 2017
Product Type: Trade Paperback
Product Condition: Very Fine + (Please See Scans)
ISBN-10: 178586341X
ISBN-13: 9781785863417
Wolfenstein Trade Paperback TPB based on World War 2 FPS Video Game
Original price was: $40.00.$34.00Current price is: $34.00.
or four interest-free payments with Klarna.
Item specifics:
Publisher: Titan Comics
Publication Date: 2017
Product Type: Trade Paperback
Product Condition: Very Fine + (Please See Scans)
ISBN-10: 178586341X
ISBN-13: 9781785863417
Item specifics:
Publisher: Titan Comics
Publication Date: 2017
Product Type: Trade Paperback
Product Condition: Very Fine + (Please See Scans)
ISBN-10: 178586341X
ISBN-13: 9781785863417
Description
Wolfenstein: The Deep Trade Paperback
Featuring the complete “Wolfenstein” Titan Comic’s story based on the world-famous video game! Awesome!!
Writer: Dan Watters
Artists: Piotr Kowalski & Ronilson Freire
Colorists: Brad Simpson, Greg Menzie & Thiago Ribeiro
Letterer: Jonathan Stevenson
Editor: Jonathan Stevenson
Cover by: Piotr Kowalski
Wolfenstein is a series of World War II video games focusing on an American prisoner of war named, William “B.J.” Blazkowicz, a Jewish Polish-American Army Captain who was imprisoned in the German stronghold of Castle Wolfenstein. He escapes and fights against the Axis powers, especially the Nazis. The Wolfenstein video games are widely regarded to have helped popularize the first-person shooter genre.
Wolfensteins video game history:
Castle Wolfenstein (1981) published in 1981 by Warner’s company M.U.S.E. Inc. (Muse Software).
Beyond Castle Wolfenstein (1984) published by Muse Software.
Wolfenstein 3D (1992) developed by id Software and published by Apogee Software.
Spear of Destiny (1992) developed by id Software and published by FormGen Corporation.
Return to Castle Wolfenstein (2001) developed by Gray Matter Interactive and published by Activision.
Wolfenstein: Enemy Territory (2003) developed by Splash Damage and published by Activision.
Wolfenstein RPG (2008) developed by Fountainhead Entertainment and published by EA.
Wolfenstein (2009) developed by Raven Software, produced by id Software and published by Activision.
Wolfenstein: The New Order (2014) developed by MachineGames and published by Bethesda Softworks.
Wolfenstein: The Old Blood (2015) developed by MachineGames and published by Bethesda Softworks.
Wolfenstein II: The New Colossus (2017) developed by MachineGames and published by Bethesda Softworks.
Wolfenstein: Youngblood (2019) developed by MachineGames in collaboration with Arkane Studios and was published by Bethesda Softworks.
Wolfenstein: Cyberpilot (2019) developed by MachineGames and published by Bethesda Softworks.
Now, Titan Comics presents a new comic story based on the world of the best-selling Wolfenstein videogames. March right into the fascist-occupied USA of 1960 in this stunning prequel story to Wolfenstein II: The New Colossus, the video game from Bethesda, which continues the Nazi hunting adventures of video game fan-favorite B.J. Blazkowicz in an alternate universe of Wolfenstein, a world where the fascist regime won the war thanks to super-advanced killing machines and vicious robot dogs.
Story/Spoilers
In part #1, On an alternate world where the Nazis won the war, B.J. now leads a resistance movement against them, made harder by the Regime’s (as the Nazis are now called) access to hugely powerful technology. Beginning in Sanctuary, a haven of sorts for people who don’t want to live under the boot of the Regime. Sanctuary is illegal but the Regime are unaware of it, even while they start drilling on its land supposedly for oil but in reality for something more important. After a mini revolt, The Professor, leader of Sanctuary descends into the hole to check it out… Meanwhile, a German called Hartmann and his discovery of an ancient city created by the Thule. The ancient buildings are salvaged and rebuilt into Castle Wolfenstein, to be the site of the new Science Division and home to Hartmann. Hartmann has had the foresight to realise technology alone won’t lead to total victory for the Regime, nor will ‘blood and mysticism’, but combining the two will. He intends to clone the ancient Thulian race, but in reality doesn’t understand the forces he is meddling with, as a very Lovecraftian dream reminds him. An undercover agent, Dr Emilie Wagner, seeing all this first hand, gets the word out…. All of which leads to the long awaited arrival at last of B.J. himself, as he reads Dr Wagner’s letter. Time to blow up some fascists. B.J. and his resistance cell drive across the country to reach the new Castle Wolfenstein, and do indeed blow up some fascists. Plus a little shooting and stabbing too, for variety you understand. Checkpoints suitably destroyed, it’s time to reach the castle.
Finally in part #2, Wolfenstein takes place in an alternate world where the Nazis won the war. B.J. leads the resistance against The Regime, as the Nazis are now called, but a resistance that is scattered widely. Last issue we dropped in on Sanctuary, the last safe place, where its leader The Professor went literally underground to see what The Regime were trying to dig up. The second story actually gave us the origin of Castle Wolfenstein, built from material from the ancient buildings of the mystical and magical Thule, and run by Hartmann, obsessed with cloning the long dead Thulian race…. Now, we return back to The Professor, being led by Emilie deeper and deeper underground until they come to an excavation point and some very weird, almost living oil. The Regime are trying to harness Hartmann’s writings again, and Emilie thinks back again to the old days when she was an undercover spy in the castle and Terror Billy, as B.J. was called, was on his way to blow it up. Emilie had almost given up hope as Hartmann became more and more unbalanced as he attempted to recreate the Thulians, not knowing B.J. was working with locals to infiltrate the castle via the tunnels underneath. Pretty much all hell broke loose as Hartmann finally lost it and combined himself with the Thulian DNA…tentacles coming out of mouths and that sort of thing. Emilie fought for her life, but was losing. Pretty good time for a castle to blow up then, right? B.J. and the locals had planted and detonated the explosives and Castle Wolfenstein went over the cliff. Just as Hartmann was about to finish off Emilie, B.J. appeared as if from the dead and snapped his neck. Thulian mysticism clearly can’t cope with old school neck snapping. That was the end of Hartmann and his work….until now of course.
Also features a 5 page “Wolfenstein” cover & art gallery. Awesome!
Trade Paperback reprints/collects: Wolfenstein (2017) Issues #1-2. Titan Comics
Trade Paperback is bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to ensure that it arrives to you perfectly and quickly.
First Printing
Publisher: Titan Comics
Publication Date: 2017
Format per comic: FC, 104 pages, TPB, 10.25″ x 6.75″
ISBN-10: 178586341X
ISBN-13: 9781785863417
Collectible Entertainment note: Trade Paperback is Brand New & Unread. Very Fine + condition. Beautiful! Please See Scans!! A must have for any serious Wolfenstein collector and/or enthusiast. A fun & entertaining read. Highly Recommended.
Please read return policy.
Wolfenstein: The Deep Trade Paperback
Featuring the complete “Wolfenstein” Titan Comic’s story based on the world-famous video game! Awesome!!
Writer: Dan Watters
Artists: Piotr Kowalski & Ronilson Freire
Colorists: Brad Simpson, Greg Menzie & Thiago Ribeiro
Letterer: Jonathan Stevenson
Editor: Jonathan Stevenson
Cover by: Piotr Kowalski
Wolfenstein is a series of World War II video games focusing on an American prisoner of war named, William “B.J.” Blazkowicz, a Jewish Polish-American Army Captain who was imprisoned in the German stronghold of Castle Wolfenstein. He escapes and fights against the Axis powers, especially the Nazis. The Wolfenstein video games are widely regarded to have helped popularize the first-person shooter genre.
Wolfensteins video game history:
Castle Wolfenstein (1981) published in 1981 by Warner’s company M.U.S.E. Inc. (Muse Software).
Beyond Castle Wolfenstein (1984) published by Muse Software.
Wolfenstein 3D (1992) developed by id Software and published by Apogee Software.
Spear of Destiny (1992) developed by id Software and published by FormGen Corporation.
Return to Castle Wolfenstein (2001) developed by Gray Matter Interactive and published by Activision.
Wolfenstein: Enemy Territory (2003) developed by Splash Damage and published by Activision.
Wolfenstein RPG (2008) developed by Fountainhead Entertainment and published by EA.
Wolfenstein (2009) developed by Raven Software, produced by id Software and published by Activision.
Wolfenstein: The New Order (2014) developed by MachineGames and published by Bethesda Softworks.
Wolfenstein: The Old Blood (2015) developed by MachineGames and published by Bethesda Softworks.
Wolfenstein II: The New Colossus (2017) developed by MachineGames and published by Bethesda Softworks.
Wolfenstein: Youngblood (2019) developed by MachineGames in collaboration with Arkane Studios and was published by Bethesda Softworks.
Wolfenstein: Cyberpilot (2019) developed by MachineGames and published by Bethesda Softworks.
Now, Titan Comics presents a new comic story based on the world of the best-selling Wolfenstein videogames. March right into the fascist-occupied USA of 1960 in this stunning prequel story to Wolfenstein II: The New Colossus, the video game from Bethesda, which continues the Nazi hunting adventures of video game fan-favorite B.J. Blazkowicz in an alternate universe of Wolfenstein, a world where the fascist regime won the war thanks to super-advanced killing machines and vicious robot dogs.
Story/Spoilers
In part #1, On an alternate world where the Nazis won the war, B.J. now leads a resistance movement against them, made harder by the Regime’s (as the Nazis are now called) access to hugely powerful technology. Beginning in Sanctuary, a haven of sorts for people who don’t want to live under the boot of the Regime. Sanctuary is illegal but the Regime are unaware of it, even while they start drilling on its land supposedly for oil but in reality for something more important. After a mini revolt, The Professor, leader of Sanctuary descends into the hole to check it out… Meanwhile, a German called Hartmann and his discovery of an ancient city created by the Thule. The ancient buildings are salvaged and rebuilt into Castle Wolfenstein, to be the site of the new Science Division and home to Hartmann. Hartmann has had the foresight to realise technology alone won’t lead to total victory for the Regime, nor will ‘blood and mysticism’, but combining the two will. He intends to clone the ancient Thulian race, but in reality doesn’t understand the forces he is meddling with, as a very Lovecraftian dream reminds him. An undercover agent, Dr Emilie Wagner, seeing all this first hand, gets the word out…. All of which leads to the long awaited arrival at last of B.J. himself, as he reads Dr Wagner’s letter. Time to blow up some fascists. B.J. and his resistance cell drive across the country to reach the new Castle Wolfenstein, and do indeed blow up some fascists. Plus a little shooting and stabbing too, for variety you understand. Checkpoints suitably destroyed, it’s time to reach the castle.
Finally in part #2, Wolfenstein takes place in an alternate world where the Nazis won the war. B.J. leads the resistance against The Regime, as the Nazis are now called, but a resistance that is scattered widely. Last issue we dropped in on Sanctuary, the last safe place, where its leader The Professor went literally underground to see what The Regime were trying to dig up. The second story actually gave us the origin of Castle Wolfenstein, built from material from the ancient buildings of the mystical and magical Thule, and run by Hartmann, obsessed with cloning the long dead Thulian race…. Now, we return back to The Professor, being led by Emilie deeper and deeper underground until they come to an excavation point and some very weird, almost living oil. The Regime are trying to harness Hartmann’s writings again, and Emilie thinks back again to the old days when she was an undercover spy in the castle and Terror Billy, as B.J. was called, was on his way to blow it up. Emilie had almost given up hope as Hartmann became more and more unbalanced as he attempted to recreate the Thulians, not knowing B.J. was working with locals to infiltrate the castle via the tunnels underneath. Pretty much all hell broke loose as Hartmann finally lost it and combined himself with the Thulian DNA…tentacles coming out of mouths and that sort of thing. Emilie fought for her life, but was losing. Pretty good time for a castle to blow up then, right? B.J. and the locals had planted and detonated the explosives and Castle Wolfenstein went over the cliff. Just as Hartmann was about to finish off Emilie, B.J. appeared as if from the dead and snapped his neck. Thulian mysticism clearly can’t cope with old school neck snapping. That was the end of Hartmann and his work….until now of course.
Also features a 5 page “Wolfenstein” cover & art gallery. Awesome!
Trade Paperback reprints/collects: Wolfenstein (2017) Issues #1-2. Titan Comics
Trade Paperback is bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to ensure that it arrives to you perfectly and quickly.
First Printing
Publisher: Titan Comics
Publication Date: 2017
Format per comic: FC, 104 pages, TPB, 10.25″ x 6.75″
ISBN-10: 178586341X
ISBN-13: 9781785863417
Collectible Entertainment note: Trade Paperback is Brand New & Unread. Very Fine + condition. Beautiful! Please See Scans!! A must have for any serious Wolfenstein collector and/or enthusiast. A fun & entertaining read. Highly Recommended.
Please read return policy.
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